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[OWL WATCH] AMA's SUMMARY

Disclaimer: This is my arbitrary summary for myself, so there could be some misunderstandings.
If you want the full picture, I recommend reading the full thread.
But, for a guy who just settles with 'less than perfect' summary, why not sharing my own?


Billy-IF
All the key research questions in coordicide have been answered. The challenges lying are implementing and testing our solution. We are implementing our solution into the Pollen Testnet and typing it up into our research specifications**(the specifications, while not complete, will hopefully be made publicly available soon).**
**After these tasks are done, our solution will go through a rigorous testing phase.**During this time, we will collect performance data, look for attack vectors, and tune the parameters.

domsch
the only way for IOTA and crypto-currencies in general to be adopted is via clear and strong regulatory guidelines and frameworks.
We often have the situation where a company reaches out to us and wants to use the IOTA token, but they are simply not able to due to uncertainties in regards to taxes, accounting, legal and regulatory questions.
The EU is taking a great stance with their new proposal (called MICA) to provide exactly this type of regulatory clarity and guidance we need. So we are very happy about that and see this as a great development for the adoption of IOTA.
We are very active in INATBA (in fact Julie is still on the board), are in the Executive Committee of the Digital Chamber of Commerce (https://digitalchamber.org) and are actively working with other regulatory bodies around the world. I think that especially in 2021, we will be much more pro-active with our outreach and efforts to push for more regulatory guidance (for the IOTA Token, for Tokenization, Smart Contracts, etc.). We are already talking with companies to start case studies around what it means to use the IOTA token - so that will be exciting.

domsch
actual product development, will really help us to convince regulators and lawmakers of what IOTA is intended for and where its potential lies.

DavidSonstebo
We are actively participating in regulatory matters via entities such as INATBA, as well as with local regulators in individual countries to help shape regulations to favor the adoption of crypto.
once the use cases can display real-world value, then deployments will happen regardless.

serguei_popov
"The multiverse" is quite an ingenious and promising idea that has many components. Actually, quite some of those are being incorporated to the Coordicide already now. The most "controversial" part, though, is the pure on-Tangle voting -- Hans thinks it should work fine while I think that it can be attacked

Billy-IF
Several of our modules have been devloped jointly with researchers in academia. For example, our rate control module is being developed jointly with professor Robert Shorten **and his team at Imperial College. Moreover,**our team has published several papers in peer reviewed journals and conference proceedings,
We are also making sure the entire protocol is audited. First, we have a grant given to Professor Mauro Conti specifcally to vet our solution.
you may hear an announcement regarding a similar grant to a second university.Second, eventually will offer bug bounties on our testnet. Lastly, we will hire some firm to audit our software and our protocol.

domsch
I would say that the entire enterprise and also the broader crypto-community is certainly actively following our developments around Coordicide**.**
Once that is removed, and with the introduction of Tokenization and Smart Contracts as Layer 2 solutions, there is no reason not to switch to IOTA.
there are probably even more who will reach out once we've achieved our objective of being production ready.

serguei_popov
Our objective is to have Honey ready within the first half of 2021.
we are very confident that Coordicide will happen in time.

Billy-IF
For Chrysalis, we will implement a deposit system. In order for an address to receive dust (which will be explicitly defined as any output with value less than a certain threshold), that address must already have a minimum balance (either 1 MIota or 1 KIota). The total ordering in conflict white flag makes this solution incredibly easy to implement.
this solution in the Coordicide needs alterations, because of the lack of total ordering.

HusQy_IOTA
Sharding is part of IOTA 3.0 and currently still in research.
there are of course some hard questions that need to be answered but we are pretty confident that these questions can and will be answered.

Billy-IF
**Having these layers helps keep the protocol modular and organized.****Indeed,****it is important to be able to track dependencies between the modules, particularly for standardization purposes.As your question suggests, a key component of standardization is the ability to update the standard(no living protocol is completely static).**Standardization will be accompanied by a versioning system, which tracks backwards compatibility.

Billy-IF
Well, let me try to clear these things up.
-The congestion control mechanisms are indifferent to the types of messages in the tangle. Thus non-value transactions (data messages) will be processed in the same way as value transactions (value messages). Thus, in times of congestion, a node will require mana in order to issue either of them.
-You will not need mana to simply “set up a node” and monitor the tangle.
However, in order to send transactions (or issue any messages) you will need mana in times of congestion.

IF_Dave
**The next big one is next month:**Odyssey Momentum; This is a huge multi-day DLT focussed hackathon with a lot of teams and big companies/governments involved working on solutions for the future. The IOTA Foundation is a Ecosystem member of Odyssey and we will be virtually present during the hackathon to help and guide teams working with IOTA.

Billy-IF
Coordicide will not fail. We are working very carefully to make sure that coordicide is a success, and we will not launch Iota 2.0 until it has gone through the proper testing.

domsch
Everyone internally and also our partners are very confident in the path that we've defined. Failure is not an option for us :)

HusQy_IOTA
We will most probably see a slight delay and see Nectar early 2021 instead.

DavidSonstebo
No, IF is not running out of money, this narrative has been repeated for 3 years now, yet we're still operating. Of course, bear markets impact our theoretical runway, but The IOTA Foundation is hard at work at diversifying revenue streams so that we become less and less dependent on the token holdings.

IF_Dave
We are constantly working on getting more exchanges to list IOTA, we however do not pay for listings
Some exchanges require a standard signature scheme
with the introduction of ed25519 in Chrysalis phase 2 that will be introduced and no longer be a restriction.

HusQy_IOTA
Being feeless is one of the most important aspects here since a new technology usually only gets adopted if it is either better or easier to use than existing solutions.
if it enables new use cases that would be completely impossible with the existing infrastructure. That is the single biggest reason why I think that IOTA will prevail.
An example for such a "new" use case is the Kupcrush use case presented by Terry

domsch
there are so many amazing use cases enabled with IOTA
I would say that****the most specific use cases which gets me really excited is conditional access control based on IOTA payments - in particular for the sharing economy.
IOTA Access + IOTA tokens really enable so many exciting new possibilities.

Billy-IF
In fact, with coordicide research coming to an end, we have already started to look into sharding**.**Indeed, sharding will provide the scalability needed to handle the demands of an IoT enabled world.

Billy-IF
We have designed Iota 2.0 to not have large concentrations of power. Unlike PoS systems, Iota will not be a block chain and thus will not be limited by a leader election process.
in a DAG, people can information in parallel, and so nodes with small amounts of mana can create messages at the same time with large mana holders.

Billy-IF
**In any DLT, "voting" needs a sybil protection system, and thus "voting power" is linked to some scarce resource.****Typically the allocation of any resource follows some sort of Zipf distribution, meaning that some people will have a lot, and others not.**The best we can do is to make sure that the little guys get their fair share of voting power.

HusQy_IOTA
With Chrysalis and coordicide we are finally moving to being production ready which will most probably also lead to a bigger market share as partners will start to use the technology which will increase the demand for tokens.

HusQy_IOTA
Privacy features are currently not being researched and it might be hard to support that on layer1 but privacy features could definitely be implemented as a 2nd layer solution

domsch
We focus on making the base layer of IOTA (namely transactional settlement) as secure and fast as possible. Many of the greater extensions to this core functionality are built on layer 2 (we already have Streams, Access, Identity and now also Smart Contracts)

HusQy_IOTA
There are discussions about increasing the supply to be able to still have micro transactions if the token would i.e. cost a few hundred dollars per MIOTA but we have not made a final decision, yet.

IF_Dave
We think we have a edge over other technology especially when it comes to fee-less transactions allowing a lot of use-cases that would otherwise be impractical or impossible.Adoption is not a given but a useful technology will be utilized with the right functionality,

DavidSonstebo
**why we have such a widespread strategy of driving IOTA, not only its development but in industry, academia, regulatory circles, raising awareness, funding ecosystem efforts etc.**I am confident in the position we are in right now.
There is a clear demand for financial disruption, data security, and automation.
someone has to assemble a killer application that meets the demand; IF is pushing for this with partners

Billy-IF
Our goal is to have at least 1000 TPS.

Billy-IF
Personally, I think our congestion control algorithm is our greatest innovation.
our algorithm can be used in any adversarial setting requiring fairness and consistency. Keep an eye out for a blog post that I am writing about it.

HusQy_IOTA
about proof of inclusion?
I have started implementing a proof of concept locally and the required data structures and payload types are already done but we won't be able to integrate this into goshimmer until we are done with the current refactoring of the code.

Jakub_Cech
**Many of the changes that are part of the Chrysalis would have made it and will make it into Coordicide.**Like the atomic transactions with binary layout. The approach we took was actually opposite - as in, what are the improvements we can already make in the current network without having to wait for Coordicide, and at the same time without disrupting or delaying Coordicide?

Billy-IF
All the key research questions in coordicide have been answered.
in reality, the biggest research challenges are behind us.

Jakub_Cech
When Chrysalis part 2 will be live?
We are still aiming for 2020****as still reflected at roadmap.iota.org. **We want to have a testnet where everyone can test things like the new APIs on, and some initial implementations of specific client libraries****to work with.**This will also allow us to test the node (both Hornet and Bee) implementations more in the wild.
The new wallet will also be tested on that testnet.
The whole testing phase will be a big endeavor, and, at the same time, we will also start auditing many of the implementations,

Billy-IF
We are in contact currently with OMG, and they are advising us on how to draft our specifications in order to ease the standardization process. Coordicide, or Iota 2.0, actually provides us a chance to start off with a clean state, since we are building it from the ground up with standardization in mind.

IF_Dave
The focus at this point is delivering Chrysalis and Coordicide. DeFi could possibly be done with Smart contracts at a given moment but it's not a focus point at this stage.

domsch
about price?
We are quite frankly not worried about that. Knowing everything that we have in the pipeline, our ecosystem and how everything around IOTA will mature over the next few months, I am sure that the entire crypto ecosystem will wake up to IOTA and its potential. **Many participants in the market still have outdated information from 2017 about us, so there is certainly some education to do.**But with Chrysalis and the Coordicide progress, all of that will change.

domsch
At the core of it, the IOTA Foundation is a leader in trust protocols and digital infrastructure.We will always remain a R&D organization at our core, as there is a lot more development we can lead when it comes to make our society and economy more fair, trustless and autonomous.
I certainly see us evolving into a broader think-tank and expert group to advise governments and large corporations on their strategies - in particular around data, identity and IoT.

HusQy_IOTA
barely any cryptocurrency gets used in the real world.
IOTA will soon start to actually be used in real world products and it is likely that this will also have an impact on the price (but I can't really give any details just yet).

domsch
ISCP (IOTA Smart Contract Protocol) is based on cryptographic consensus via BLS threshold signatures. That means a certain pre-defined amount of key holders have to come together to alter the state of the contract****or to send funds around. **If majority of the nodes are offline, the threshold will not be reached and the contract cannot be executed anymore.**There are various ways in how we are looking at this right now on how to make SC recovery and easy transitions possible.
**The beauty of ISCP is that we have a validator set which you can define (can be 3 or it can be 100+), and via an open selection process we can really ensure that the network will be fully decentralized and permissionless.Every smart contract committee (which will be its own network of course) is leveraging the IOTA ledger for security and to make it fully auditable and tamper-proof.**Which means that if a committee acts wrong, we have cryptographic proof of it and can take certain actions.
This makes our approach to smart contracts very elegant, secure and scalable.

Billy-IF
No, we will not standardize Iota 1.5. Yes, we do hope that standardization will help adoption by making it easier for corporates to learn our tech.

serguei_popov
In general, I also have to add that I'm really impressed by the force of our research department, and I think we have the necessary abilities to handle all future challenges that we might be facing.

Billy-IF
In coordicide, i.e. Iota 2.0, yes all nodes have to process all transactions and must receive all data. Our next major project is sharding, i.e. Iota 3.0 which will remove this requirement, and increase scalability.
FPC begins to be vulnerable to attack if the attacker has 30%-40% of the active consensus mana.

HusQy_IOTA
There is no doubt about coordicide working as envisioned.

HusQy_IOTA
When will companies fully implement iota tech?
Soon(TM) :P

Billy-IF
Well first, we are going to make sure that we dont need a plan B :) Second, our plans for the actual deployment are still under discussion. Lastly, we will make sure there is some sort of fail safe, e.g. turning the coordinator back on, or something like that.

Billy-IF
All the key research questions in coordicide have been answered, and each module is designed.

Billy-IF
What will be standardized is the behavior of the modules, particularly their interactions with other nodes and wallets. Implementation details will not be standardized. The standardization will allow anyone to build a node that can run on the IOTA 2.0 network.

DavidSonstebo
Tangle EE has its own Slack (private) and calls, so the lack of activity can probably be explained in that fashion. Coordicide will have an impact on all of IOTA :) There's certainly a lot of entities awaiting it, but most will start building already with Chrysalis v2, since it solves most pain points.

Billy-IF
If there are no conflicts, a message will be confirmed if it receives some approvals. We estimate that this should happen within 10-20 seconds.
To resolve a conflict, FPC will typically take another 4 minutes, according to our simulator. Since conflicts will not affect honest users, most transactions will have very short confirmation times.

Billy-IF
a colored coin supply cannot exceed that of all Iota. You could effectively mint a colored coin supply using a smart contract, although there would be performance downsides. There are no plans to increase the supply. The convergence to binary will not affect the supply nor anyone's balances.

HusQy_IOTA
Both, Radix and Avalanche have some similarities to IOTA:
- Avalanche has a similar voting scheme and also uses a DAG
- Radix uses a sharding approach that is similar to IOTAs "fluid sharding"
I don't really consider them to compete with our vision since both projects still rely on fees to make the network work.
Centralized solution can however never be feeless and being feeless is not just a "nice feature" but absolutely crucial for DLT to succeed in the real world.
Having fees makes things a lot easier and Coordicide would already be "done" if we could just use fees but I really believe that it is worth "going the extra mile" and build a system that is able to be better than existing tech.
submitted by btlkhs to Iota [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to emulation [link] [comments]

Hi r/shmups! I'm currently on a project where I try to review every shmup on the Switch, so I thought I'd share my reviews here! Here's the 26th entry: Darius Cozmic Collection Arcade

We’ve all had a game that is a gateway to a specific genre. That one game which made us pay attention to a style of games and allowed us to fully experience the genre. It might not have been the first one we play, but it is definitely one that stays closer to our hearts. For me, this game was Darius.
I’ve mentioned this in the past, but I will say it again: Darius is the shmup that is closest to my heart. I loved the horizontal gameplay, I loved the Silver Hawk, I loved all the huge bosses that looked like fishes. The gameplay also hit bunch of chords that resonate with what I love about shmups. I’ve been waiting so long for this, so alas, I present to you: Darius Cozmic Collection Arcade!
Publisher: ININ Games
Platform: Nintendo Switch
Release date: Jun 16, 2020
Price: $44.99
Tate: Built-in
Darius Cozmic Collection Arcade is a collection of the Darius games released on the arcades. This wasn’t your typical cabinet, as one of its main features was the usage of multiple screens. Darius used 3 screens, while Darius II/SAGAIA used 2 screens. M2 really went out of their way to bring the most authentic arcade experience! The result is impressive to say the least!
This collections includes 4 games:
Darius and SAGAIA include 3 and 2 different versions respectively, bringing it to a total of 7 playable games.
ARCADE GLORY
As hard as this might be to believe, I have never played an arcade Darius game before. I always mentioned Darius as my favorite shmup, but the truth is that I began with the SNES games. I had heard on the street that the arcade versions were superior so I was very excited.
When I booted the original version, I couldn’t help but feel like I was standing next to an actual arcade cabinet. The game greeted me with 3 screens places next to each other on the center of the screen. I was excited to play, so I pressed the coin button. I was not prepared for what I was about to experience…
As soon as I inserted the coin, a typical fanfare played along as my credit counter increased by one. But there was something else. The controller started vibrating to the tune of the music. I just can’t make justice to this effect with words. It felt like being inside an actual arcade cabinet. Vibrations and sound made the experience feel authentic. It made me think about the arcade days where you would hear cabinets everywhere and just feel the energy of the place.
As soon as I started to play, the screen changed and the empty spaces were replaced by arcade artwork. This artwork was exactly the kind you would see pasted near the controllers to show you how to play and other general information. Everything about the game was designed to make you feel like on the arcade. This is the kind of presentation that every other arcade port should try to achieve.
FISH GRAVY
What truly sets apart the Darius Cozmic Collection from any other collection is the amount of features and arcade fidelity that M2 added to the game. Every single aspect, every single menu and every single feature was lovingly added to create a masterpiece.
From the get go, you will be presented with the very familiar “A boss is approaching” message featuring King Fossil. The message just says that your game data is approaching fast. It really is only a fancy way of saying the game is loading, but it sets the tone to the orgasmic experience that you are about to have with the game.
After going through the intro scene, you will be greeted with the main menu which contains all 7 playable titles in this collection. You also have a replay, manual and staff options. If you are wondering where the options are, they are specific for each game, so they must be adjusted from within each game. My only complaint here is that the manual is in japanese. There isn’t much to learn from a manual though. The only thing was the Darius Gaiden capture mechanic, so I picked that one up from the internet.
AN ENTIRE LEGACY
Speaking of the games, 7 different titles can be quite intimidating. If you are anything like me, then chances are you don’t know what’s “new ver” or “extra ver”. Thankfully, each game features a sort of museum display that features a screenshot of the menu, the title, the launch date and a very thorough description of the game. The text will navigate you through each version of the games and specifically highlight why it is different from its predecessor or what was changed when going to western markets.
Each game includes a training mode for those who wish to challenge specific parts of the game. Training mode will let you choose to play any stage and customize a variety of settings such as the strength of your Silver Hawk and the game rank, which is the in-game difficulty. The obvious use for this mode is to practice your piloting skills and go for the 1CC. Even casual players can view this as a pseudo level select cheat code for maximum enjoyment!
Perhaps one of the most amazing inclusions of the collection is the replay mode. For every one of your play throughs, there is an option to save a replay of your play session. What differs from regular replays, is that they pack an incredibly robust set of features. Other than being able to watch a recording of yourself, you can see your inputs and control the playback of the replay. You can rewind, fast forward, go back, increase the speed or even go full slow-mo to analyze your gameplay.
KING OF THE ARCADE
Challenging oneself is one thing, but going after the world is the true spirit or arcade shmups. Darius Cozmic Collection Arcade features online rankings which are separated into 2 categories: “Arcade” and “All-mix”. Arcade is played with every setting on default and using only one credit. If you are playing and choose to spend an additional credit to continue, then your scoring is changed to “All-mix”. All-mix is a catch-all for every other style, from easy difficulty to hard or even static rank modes.
If you ever wondered what’s it like to play like the king of the leaderboards, then you’ll be glad to know you can download leaderboard replays! This allows you to watch the entire play throughs of top players, along with their inputs and the previously mentioned playback features of a replay. A must have for those willing to go for the record or even those curious about what it means to be a champion.
YOUR PERFECT CABINET
The in-game menu for each game will further let you customize your gameplay experience. The amount of options is truly staggering, so suffice to know that you can change in-game setting as difficulty and score for an extend, screen quality adjustments like scan lines and gadgets, and the controllers.
One menu I really want to highlight is the gadgets menu. Gadgets are responsible for making the gameplay experience truly stand out. They track all sorts of data from yourself and the enemies. From a friendly side, you can see your current level of power, the number of hits your arm can take and the information related to the current zone. From a less friendly side, you have all sorts of analyzers that display the current boss, their weakness and detailed HP for each of their parts. There’s even a life gauge that appears at the bottom of the screen for easy viewing when fighting bosses!
Although I could see an argument against being way too much information, I’m personally thankful because I’m a data nerd and I love knowing all this information. If it is too much for you, then you can always turn off the gadgets and customize the screen to your liking. The real beauty comes from creating your perfect cabinet.
THE EMULATOR ADVANTAGE
One of the main selling points of emulators has been the ability to use save states. Darius Cozmic Collection is no slouch and features save states of its own! These save states will let you cheese the game as much as you want, but they also let you replay specific sections and master them for your future arcade runs. I won’t judge you, so have fun with save states! The only caveat is that using save states will not record your score. Unfortunately, replays will only record from the last time you loaded the save state onwards. So there’s no chance of creating tool-assisted runs.
Oh yeah, I forgot to mention that bringing up the in-game menu will completely pause the game and show you a fully-fledged map of the game, complete with boss encounters for each zone and the amount of power-ups featured in said zone. It really is great for strategy purposes to know which stage will allow you to upgrade your Silver Hawk! Resuming a game will also give you a 3 second count down with a jumping robot animation to ensure you are ready for action. This detail wasn’t really needed, but it is one of the many ways in which M2 shows appreciation for Darius and the player.
Out of all this nitty gritty details, I have to say the song name is one of my favorites. In the bottom right corner of the screen there is a pop-up that appears when the song changes and displays the song name. I just think it looks really cool. By the way, don’t forget to check “Olga Breeze”, my favorite song!
DARIUS, THE OG
Darius, the game that started it all. Featuring 3 screens, this is the biggest Darius game featured in this collection (ha!). If I may add, I also think this is the game that highlights all the love M2 poured into bringing arcade experiences to your living room. With features such as the cabinet art and the body sonic vibration, it really brings home the arcade feeling.
As you can expect, playing the first game on the series is both, a nostalgic and a painful experience. Playing on 3 screens is truly magical, but at the same time, it is a victim to the older design choices. Not much that can be done here, after all, it is a decades old game. Just a small detail to keep in mind.
Darius helps establish the foundations of the franchise from the very first game. One of the Darius staples is the upgrade system for the Silver Hawk. Throughout the game, you can encounter 3 different orbs which are dropped by different colored enemies. The orbs can be red, green or blue.
SILVER HAWK
Red orbs will upgrade your primary fire. Each orb increases your power, but collecting 7 will upgrade your shot to the laser, and then the wave. Green orbs will upgrade your bomb, which is your secondary fire. Bombs also get stronger with more orbs and also upgrade when you reach 7. Blue orbs will give you a shield called arm. The initial shield blocks 3 hits and any additional orb will add 1 more hit. Just like red and green, you can upgrade after 7 orbs which will make it so that additional orbs give you 2 hits and then 3.
The downside to the upgrade system is that, upon death, you will lose every orb you collected in your current tier. The good news is that if you, for instance, managed to upgrade to the laser, then your shot can never fall below that. The bad news is that the number of orbs is limited per stage, which means it is almost impossible to upgrade within a stage the same stage where you died. The exception is a single stage that has 7 blue orbs in the old version and one with 7 green in the extra version.
THE FISH
The most distinguishable characteristic of the franchise is definitely the marine bosses. The stages are all over the place with a very diverse space settings, but the bosses are always one thing: fish. Actually, I’d say it is marine biology, but fish is an overly simplistic way to describe it. Darius also has one peculiarity which is that every set of stages has the same boss. For example, the 4th stage boss will always be Fatty Glutton in a different version depending on which zone you chose.
The other defining feature of Darius is being able to choose your adventure. After each boss, you can choose to go to one of 2 different zones. This choice is made by either being on the top or bottom half of the screen, as the stage actually splits after beating the boss. It certainly took me off guard the first time as I crashed into the divider. Despite having the same boss, the zones are drastically different and carry the strategic choice of having a different number of orbs. Your path will be determined by which aspect of your Silver Hawk you want to improve.
THE COINS
What struck me the most about Darius is how unforgiving it is. This is expressed in the descriptions of the newer versions. The thing about Darius, is that the game is next to impossible to beat if you didn’t fully upgrade. Later enemies are merciless and if you don’t have sufficient firepower, then you probably won’t stand a chance. This ruthlessness is exacerbated by the death system, as death will set you considerably behind. Because upgrades are usually a 2-stage effort, getting shot will set you back 2 levels worth of progress.
A fun aspect I found on Darius is the dynamic created by having 3 screens. This is probably the widest game I have played, and it brings new challenges to the table. The first one is that you need to gain screen position to succeed. Being at the front is usually better, with moving back feeling like losing real estate. The reason behind this is that you are able to shoot down enemies before they become a threat with their numbers. The other less obvious reason is the number of bullets allowed on screen. That number is limited, so it is in your best interest that those bullets expire fast so you can fire new ones. Being back equals more time before they reach the end of the screen, which is undesirable.
Overall, the game poses a unique challenge, but I’m not going to lie, it is actually really fun to play. Achieving an upgraded Silver Hawk is a hard endeavor, but that makes it even more rewarding when you pull it off!
DARIUS II/SAGAIA, THE PROOF US WESTERNERS HAVE SHORT ATTENTION SPANS
Darius II came in and simplified the game in some interesting ways. First of all it reduced the upgrade system so that it is now only a single stage that can be maxed out. The number of orbs was reduced to compensate. Another simplification comes courtesy of the screens themselves. The number of screens was reduced from 3 to 2 in order to be installed in other dual screen cabinets such as The Ninja Warriors.
Unfortunately, the single stage of upgrades means that the game is even more savage when you die. This time around, you actually lose all of your progress in terms of firepower. There will be special rainbow orbs which help you catch up a little, but even then they might be a little too late. As a result, my 1CC had to be done by never dying.
I ALWAYS WANTED A THING CALLED A TUNA SASHIMI
One thing I want to mention, is that Darius II has my absolute favorite intro sequence of any Darius game in this collection. From the music that goes ramping up to the main theme, to the voice lines calling out the launching sequence:
“Main engine energy level, 20% increase !”
“I always wanted a thing called tuna sashimi”
“3…2…1…”
It all creates an unbelievable sense of excitement!
A very fun piece of trivia is the existence of SAGAIA. It exists to be a compact version of Darius II to be sold on western markets. Then there’s actually 2 versions of it which feel like 2 pieces of the same game. If SAGAIA trimmed certain pieces of the game, then version 2 came to use those trimmed pieces and created another entry. It’s actually quite funny.
DARIUS GAIDEN, THE KING
Darius Gaiden is definitely the reason you will keep playing the arcade collection. Quality in older games under a modern eye is usually a product of nostalgia and design elements that still hold on in today’s gaming landscape. Contrasting with that, Darius Gaiden IS a fantastic game that I wouldn’t hesitate to purchase if it was released today.
For Darius Gaiden, less is more, as this time around the game was played on a single screen arcade cabinet. The game does seem to lack some of the ambient goodies such as the rumble effects, but it makes up for it in gameplay experiences.
TRUE POWER
One aspect that is radically different from its predecessor is the upgrade system. Whereas Darius II simplified the Silver Hawk upgrade system, Darius Gaiden took it back to its original Darius roots. This means that, once again, we have multiple upgrade points. Upgrades take considerably less red power-ups to achieve, which actually makes it possible to upgrade multiple times during the same stage.
Death penalties are lower as well with death only losing you a level of power. Because there are more power levels, it is more forgiving and doesn’t set you completely behind like the previous entries. Perhaps the best of all is that neither arm nor bombs have any penalty whatsoever. What’s more, you don’t even lose your arm or bomb level when losing a credit. I can say with 100% certainty that this game is actually possible to complete within a reasonable number of credits if you die on the later zones.
I would take it one step ahead and say this game has a little of the Contra syndrome. The original Contra is a game that was considered hard, but was significantly easier if you could maintain the spread shot. In the same vein, getting the earliest upgrades makes Darius Gaiden a breeze. A well deserved victory, if you ask me.
YOU’RE MINE NOW!
New to Darius Gaiden is the ability to capture mid bosses. Half-way through a stage, you will encounter a medium sized boss with a purple orb somewhere in its back. If you manage to take down the orb without killing the enemy, it will detach and slowly drift away. If you capture this orb, then the mid boss will fight alongside you until its timer expires. I gotta say that having a huge fish on your side is surprisingly satisfying!
Having a single screen makes the experience much more familiar for shmup enthusiasts. While it does lose some of the charm of the ultra wide field of view, it also rids itself of nuances such as your horizontal movement being low in terms of total horizontal space or the limit on on-screen bullets.
A combination of those factors I mentioned contribute to making Darius Gaiden a much better experience. It’s simple to play and forgiving when you lose. Every stage is unique and makes every new play through a completely different experience, not just in a different-ish way, but rather full blown new content!
A LEGENDARY PACKAGE OF NOSTALGIA
There’s one thing that you might be thinking, and that’s that I might be biased because it is Darius. It is true that I openly admit everywhere that Darius is my favorite. However, in this particular case my work was cut out for me, I don’t need to be biased because this is truly a wonderfully crafted collection that deserves to be on everyone’s Switch.
It contains every possible version of Darius you might have encountered on the arcades and then sprinkled some top notch features that make it stand on a class of its own when it comes to ports. It also helps that the Darius games remain to be as fun as they always have been, even with their caveats. I took 3-4 times more time to play this collection, not because it had a lot of content, but because I loved playing every second of it and wanted to try it all. Wanted to 1CC every version, wanted to traverse every possible stage, wanted to created masterful replays.
The only possible downside I can see to this collection is the price. $44.99 is a very high price compared to other shmups on the market. In terms of features and overall content (because remember, every game has more than an alphabets worth of different zones) it does warrant its price. Although I can see people double guess their decision, with this game being close to the cost of a first party title and significantly higher than other shmups.
TOP 3
My tentative placement for Darius Cozmic Collection Arcade was on the top 3 spots. I really had a hard time deciding where to put it, so I went back and revisited both Ikaruga and Psyvariar Delta. After finishing my Ikaruga play through, I was reminded of the magic that is Ikaruga and how special it is. Psyvariar Delta also reminded me of the buzz system and how the refined gameplay and level ups work towards creating an experience that I can’t quite put into words.
The main defining factor, however, was that I don’t think any of the Darius games in the collection beats the top 2 contenders. The 7 games as an aggregate, are certainly a force to be reckoned with thanks to the superb M2 porting labour. With that being said, I will award it a 3rd spot because the gameplay experience is incredible, but a little held back by the age of the games and the hefty price tag.
Still, Darius will always be #1 in my heart.
THE RANKING SO FAR:
  1. Ikaruga
  2. Psyvariar Delta
  3. Darius Cozmic Collection Arcade
  4. Devil Engine
  5. Rolling Gunner
  6. Blazing Star
  7. Jamestown+
  8. Tengai
  9. Steredenn: Binary Stars
  10. Stardust Galaxy Warriors: Stellar Climax
  11. Sky Force: Reloaded
  12. Strikers 1945
  13. Black Paradox
  14. R-Type Dimensions EX
  15. Sine Mora EX
  16. Shikhondo – Soul Eater
  17. Ghost Blade HD
  18. AngerForce: Reloaded
  19. Aero Fighters 2 (ACA Neogeo)
  20. Q-YO Blaster
  21. Lightening Force: Quest for the darkstar (Sega Ages)
  22. Pawarumi
  23. Red Death
  24. Task Force Kampas
  25. Switch ‘N’ Shoot
  26. Last Resort (ACA Neogeo)
submitted by AzorMX to shmups [link] [comments]

Bitcoin Broker Understand the Benefits of CryptoCurrency Trading

Bitcoin is a cryptocurrency, which can be spent, saved, or invested, and it can be stolen too. Trading with Bitcoins was considered to be risky, but the current trends show that it has become a big hit the binary options sector. This decentralized currency is not regulated by any Government, or by any central authority.
What determines the price of Bitcoins?
Bitcoin's price is determined according to the supply and demand ratio. Price increases when the demand increases, the rates plummet downwards when the demand falls. Bitcoins in circulation are limited, and new ones are created at a very slow rate. Since it does not have enough cash reserve to move the market price, its price can be extremely volatile.
Bitcoin trading is popular because of -
Binary options Bitcoin trading platform
bitcoin binary options are getting familiar with popularity of these Bitcoins, and its constant fluctuating values. Therefore they are using this opportunity to offer traders with the latest volatile crypto-currency as an additional payment method. Bitcoin brokers providing crypto-currency as trading option include -
Bitcoin brokers provide a simple trading online platform. All you have to do is visit their website, enter your details, and create an account. You can start with demo account to understand the market action.
The trading screen is simple.
Is Bitcoin trading secure?
Bitcoin network is possibly the world's vast spread computing project. The most common weakness here is the user errors. Bitcoin wallet files can get lost, stolen, or deleted accidentally just like any other files in the digital form.
However, users can use sound security strategies to protect their cash. Alternatively, you could choose the service providers who offer high-level security, as well as insurance against loss or theft.
We provide latest information on Bitcoin brokers and online trading platforms on our website. Please visit our website to check out the broker reviews in order to make the right choices.
submitted by amirkhoso to u/amirkhoso [link] [comments]

ASLAproject - a new empire in the decentralized environment of the cryptocurrency world

ASLAproject - a new empire in the decentralized environment of the cryptocurrency world
Our experts are capable of providing any advises and help to anyone who wants to join the project. We promise that our projects are not only profitable but also breathtaking. We are developing every day, do not miss the opportunity to be part of a grand project with a great future.

https://preview.redd.it/82fpaaolx2p51.png?width=977&format=png&auto=webp&s=80e78b1b89549ec3b6dbd60b0a6903c28bb49519
ASLAproject is
A decentralized ecosystem of products based on smart contracts of the Tron blockchain project for earning profit and further investing. We, the development team, are working to improve the ecosystem and develop its products. Our main task today is to create the best environment for the users to acquire money. At the same time, we do not conduct ICO and crowdfunding.
The goal is to create and implement an ecosystem with constantly updated products for your earnings, develop and implement tools for business and beyond. Much has already been done, but more still needs to be done.
Today, tokens cost less than what you want, but prices are already rising due to new product releases and community / project partners that form a solid foundation for future achievements.

Tokens and products
Our project is based on two coins that focus on all ecosystem products: ASLA and ASLAgame (Aga).
1. ASLAtrade is a binary options trading platform.

https://preview.redd.it/ga3pf8cnx2p51.png?width=978&format=png&auto=webp&s=25beb4b77b7ce0a87b9e58cd0f068f9536b6da14
ASLA is a token attached to the ASLAtrade platform, which is extracted through a unique mining system through binary options trading. In the image below, you can see the required amount of TRX spent to get a single token. Every day this amount is increasing.
Below is the menu for determining the freezing/withdrawal of tokens:
  1. When decent amount of tokens is frozen, it pays back with dividends that are collected in 40% from the platform's total pool.
  2. By withdrawing tokens to your wallet, the user receives dividends in the form of Aga tokens, which are linked to our products such as messenger, games, etc.
ASLA holders have implemented a feature that allows them to mine Aga tokens when in frozen state:
- Purchased ASLA in frozen state gives 20% of Aga tokens;
- Mined ASLA on the platform gives 25% of Aga tokens.
https://preview.redd.it/d3b543nox2p51.png?width=978&format=png&auto=webp&s=f9045017ce52341529c3b8945c4f5bf170b85135
• Trading on three cryptocurrency pairs: BTC, ETH, BTH with a choice of different transaction duration
• Freeze ASLA to receive dividends in the form of TRX/Aga of the total pool platform
• Withdrawal of ASLA for trading on exchanges, or receiving dividends in the form of Aga tokens for storing tokens on the wallet

https://preview.redd.it/707goinpx2p51.png?width=978&format=png&auto=webp&s=42cebafced5c987417408da564aae35abc72b05c
ASLAtrade: https://aslaproject.com/trading?lang=ru

2. ASLAbet is the first cryptocurrency tote with a wide range of functions based on smart contracts.

https://preview.redd.it/1gx7p62rx2p51.png?width=1920&format=png&auto=webp&s=bc94767f6223e15b25e84d00242684ca1110c1ec
Our team is working on the ecosystem for maximum benefit to the project users.
We present the ASLAbet cryptocurrency tote based on betting against people, not against the company! Bets on popular matches and favorite teams, winning percentages are formed automatically depending on the size of the bet and the number of players.
We do not limit ourselves to one direction, but also understand the interests of users. For this case, everyone will have the opportunity to create their own event, for which they will eventually receive a reward if it passes a vote among the community.
On the example of the recent match between Alexander Emelianenko and Magomed Ismailov, all those who put their bets on Alexander's victory completely lost their funds. With our platform, you would start returning your lost funds the next day, thanks to the Aga coin you received.
• Reward for each bet in the form of Aga tokens with an initial turnover of 100 TRX = 1 Aga. The mining difficulty will increase daily by 1 TRX.
• Even if you lose your bet when you freeze Aga coins, you will receive 30% of the profit from commissions.
• Referral system 15% of the system's profit.
Link: aslabet.comOfficial channel: t.me/aslabet

3. ASLA Messenger is a messenger with functionality for earning project tokens.

https://preview.redd.it/a6xghlktx2p51.png?width=655&format=png&auto=webp&s=3921b6be7d7f4bda454e1926b46cff91124e2c7d
Literally everyone uses messengers and communicates with their loved ones on a regular basis. We have made sure that you get paid for this. Communicate and earn - the perfect combination for the user.
At this stage, an alpha version of the app has been released for use with the earnings feature already available. The beta version is expected to include audio and video calls, a more functional interface, chats and channels, and much more.
• Complete tasks inside the messenger to get rewards in the form of Aga tokens.
• The most convenient and modern design of the app.
• Withdrawal of earned tokens to your wallet.
Play Market: https://play.google.com/store/apps/details?id=com.aslaproject.messenger&hl=en_US
App Store: https://apps.apple.com/ru/app/asla-messengeid1527990589

4. Games based on blockchain technology for earning cryptocurrency
https://preview.redd.it/7o74tpoux2p51.png?width=977&format=png&auto=webp&s=83305e57fdca9c312d3d271e35d5a88e08a705f2
Today, games are of great importance, this is a new way of gaming, in which we want to participate. Our main goal is to implement a gaming platform with games for earning money. Play with your friends, compete against the best players and earn cryptocurrency for winning your favorite games.
Currently in development are games such as "Heads and Tails", "Rock, paper, scissors", Dice, backgammon, chess, and larger projects – shooters with maximum gameplay, etc.
• A set of games of various genres with earnings
• Competitions, tournaments and other events with rewards in case of winnings
• Maximum decentralization and the ability to view all smart contracts
Earn money with us just playing, it's really easy!

5. ASLAbank - is a cryptocurrency bank for users with broad functionality.
The project team is developing a unique cryptocurrency bank for the community. The product's idea is that users will be able to borrow cryptocurrency with different priority from ASLA token holders. The user's reputation will grow with the number of completed applications.
All permits, lawyers, consulting. Everything is in the legal field of Russia. We aim to cooperate on a long-term basis within the framework of current legislation on the territory of the Russian Federation.

6. ASLAforum - is a project forum for discussing Internet industry projects.
There are many developing projects in the digital world that have a place to be known to their users, and these are Russian-language projects. To do this, a forum for reviews, analyses and discussions of these projects will soon be implemented, where users will earn cryptocurrency for this.
The main goal of the forum is to provide the community with visibility of all worthy projects, both those that have just started their existence and those that have years of work behind them. Consulting, assistance, training, as well as personal webinars from the project on the topic of earnings will be in one area. Users will be able to discuss, review, and share their thoughts about a particular project so that it can get a well-deserved reputation.

Etc:
Today, you can buy ASLA coins on two exchanges:
Poloni Dex: poloniex.org/exchange?id=392
Nolex: nolex.org/main/ASLATRX.html

Our project is open for suggestions and cooperation.
If you wish, you can become a partner of ASLAproject and get mutually beneficial opportunities for your goals.
To contact us: [[email protected]](mailto:[email protected])

Our plans for the future are reflected in the roadmap. Subscribe to our social networks to keep up to date with all the project news, as well as not to miss important information, live broadcasts and interviews with project representatives.
Ask the team a question or contact support: https://t.me/aslasprojectrus
Official website: aslaproject.com
Whitepaper: aslaproject.com/public/white-paper-ru.pdf
submitted by ASLA_Project to u/ASLA_Project [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to MAME [link] [comments]

Summary of Tau-Chain Monthly Video Update - July 2020

Karim
Agoras Live: Five functionalities complete: 1. Registration 2. Login 3. User Profile Page 4. Calendar 5. Categories List 6. Wallet Screen Payments: Decided that implementing lightning would be too complex. Instead, we decided to implement our own micropayment mechanism using the native BTC multisig addresses. We are going to use the Omni wallet for payments. TML: Continued debugging, getting a TML demo and test cases ready. Hiring: More hiring efforts to increase team size. Timelines: Committing ourselves to a release of Agoras Live and a basic version of discussions in TML in 2020.
Umar: Been working on making improvements to the context free grammar parsing. We now are able to add constraints to productions in the grammar, allowing us to recognize grammars that are context sensitive. Developed test cases for that, too.
Tomas: Fixed issues in TML and ran several steps in a TML program. Now adding more tests to make sure everything is stable and won’t break. Also been working on a TML tutorial, a recorded script based on the intro to TML which was contained in the TML Playground. Also new features are going to be covered such as arithmetics.
Kilian: More outreach & follow-ups to potential partner universities. Positive response by a professor based in Toronto, presented to him our project. Also, response by KULeuven, Belgium, who unfortunately don’t see a good fit in our project. We’ve had one applicant for the IDNI Grant program and currently are evaluating his proposal. Also, we’ve had an applicant from Bangalore, India for the IDNI Ambassador program and we also have been discussing his proposal. Translation Bounties: We’ve had the blog post “The New Tau” translated to Chinese and have been reviewing the translation. We are going to publish the translation on our website and on the Bitcointalk Chinese forum section. Still to be claimed: German translation of “The New Tau”. Done more effort on reach out to potential tribe channels: Research groups, LinkedIn groups, Facebook groups. Most represented keywords: Complex Adaptive Systems, NLP, Computational Linguistics. Usual feedback: Likes but no further interaction. Created an FAQ answering all possible questions surrounding IDNI, Tau & Agoras Idea: Hosting a virtual panel to spread the word about our project among the scientific community, as well as to create some visual content for our community. Two professors are interested in participating, one from Argentina with a focus in semantic parsing, the other one from the University of Washington with a focus on human-computer interaction and social computing. First step: organizing a pre-panel discussion where in 1on1 calls with the professors we get an opinion of them about what we are doing.
Andrei: Agoras Live: Implemented mail system so users now get their mails (e.g. registration email). Improved UX together with Mo’az, e.g. user profiles. Token creation for accessing calls to identify and charge users. Customized Jitsi interface to suit our needs: E.g. display of how much time passed in a call and how much it costs. Next up: Further improve UX; make sure everything works as intended.
Mo’az: Almost finished the IDNI website. Added two more pages: Events & Bounties in collaboration with Fola & Kilian. Agoras Live: Finetuned all the website’s components in collaboration with Andrei.
Juan: Continued working on the payments system for Agoras Live. Had some delays due to the complexity of debugging such applications. Still, we made significant progress and got the funding transactions implemented over the Lightning network through the Omni layer. Spent time analyzing the minimum amount of BTC to pay for the fees associated to the Omni transactions. We aren’t using segregated witness native addresses and instead are using embedded segregated witness. So transaction sizes are enlarged and transaction fees are a bit higher. So there is a bit of finetuning analysis needed in order to enable the multisig address to pay for the closing & refund transactions. So to provide payment channels over the Omni layer, the main remaining technical detail we have to solve at this point is the closing transaction & the refund transaction.
Fola: Have been continuing to look for great talent in different areas. Continued working on website with Mo’az and Kilian. Been working on the branding for Tau & Agoras. Been getting external support to make sure the branding for Tau & Agoras will be as professional as it can be. Working on marketing efforts needed for the release of Agoras Live to get the media pack for marketing ready. Working together with external people to put a plan together for listing the Agoras token on more prominent exchanges as we get closer to release of Agoras Live.
Ohad: Continued working on restricted versions of second-order logic to understand how to implement them. There is a translation in the literature about how to convert second-order logic by Horn into Datalog. Also, I have been revisiting papers that deal with descriptive complexity of higher-order logic. They mention that they have a translation from second-order logic to QBF. I wasn’t able to find where they explain this translation but I wrote one of them and he said he will send me the paper. If so, that will be very good because we already have a QBF solver. Any binary decision diagram is already a QBF solver, so we can just translate arbitrary second-order logic formulas into QBF. This will be very helpful for us to implement second-order logic. Also, those papers mention several aspects that are relevant for self-interpretation, the laws of laws. Apparently, they suggest that certain fragments of higher-order logic may also support the laws of laws. But this is part of the papers that I didn’t have access to, so I have to wait to get further clarification. I also pushed the whitepaper significantly this month and hope we will be finishing it soon. Also, I was thinking about some optimizations for the parser and also was looking into the Lightning network. It was my mistake that I haven’t done so beforehand and if I had done it beforehand, I would have understood earlier, that Lightning is too much. It is too drastic of a change to how traditional payments work and there apparently is no reason to believe that it is secure. So I’m glad I discovered better now than later that it’s not something we’d like to rely on, although we can have it as an optional feature.
Q&A:
Q: With the project development taking longer than other projects such as Tezos, when can AGRS holders expect something to be released and, how can you reassure us that we made the right decision?
A: With regards to when we see some releases, it seems that we will see some releases in 2020. For comparing to Ethereum and Tezos: Let’s first talk about funding. Both projects had a lot of money. For Ethereum, the reason for is that it has probably done one of the most aggressive marketing campaigns in history. It was completely lacking any kind of honesty. It was simply aggressive. None of Ethereum’s visions and promises became true. It simply became an insecure platform for scams. None of their vision of creating a world computer, of creating a better society, a better currency, became true. Because of this aggressive marketing, they not only raised a lot of money, they also took the price to be so high in the market. If you remember the campaign of the flipping, they did a whole campaign on how they would overtake the marketcap of Bitcoin. For Tezos, they made maybe the largest ICO in history in terms of money, mainly because they came at the right time, at the top of the bubble in 2017, and also their promises for better coordination didn’t come true. Their solution is based on voting and based on Turing completeness and the only reason why they managed to gain such a market cap as of today, is not because they offer better currency, better society, better anything. It basically is a Ponzi-scheme because they offer very high interest rate by very high inflation (5,51%). The only reason why people buy Tezos is to get into this Ponzi-scheme. Because both Tezos and Ethereum lack any true economical or technological substance, their value will not sustain and this is true for almost all projects in the cryptocurrency world. In the software, high-tech market, if you come up with good tech and you do all the right things, you succeed big time. But if you don’t have it and you are purely relying on brainwashing people, it will not sustain. Of course, our solution is so disruptive and sustainable. We offer to do advancements for humanity and for economy.
Q: What three subjects would you first like to see discussed on Tau?
A: Of course, picking three subjects now is a bit speculative, but the first thing that comes to mind is the definitions of what good and bad means and what better and worse means. The second subject is the governance model over Tau. The third one is the specification of Tau itself and how to make it grow and evolve even more to suit wider audiences. The whole point of Tau is people collaborating in order to define Tau itself and to improve it over time, so it will improve up to infinity. This is the main thing, especially initially, that the Tau developers (or rather users) advance the platform more and more.
Q: What is stopping programmers using TML right now? If nothing, what is your opinion on why they aren’t?
A: There is nothing essentially missing in TML in order to let it release. And in fact, we are now working towards packaging it and bringing it towards a release level. For things like documentation, bug fixes, minor features, minor optimizations. We indeed actively work towards releasing TML 1.0 and then we can publish it in e.g. developers channels for them to use it.
submitted by m4nki to tauchain [link] [comments]

Addressing Canada’s Employment Insurance Gap For Self-Employed Workers

Source: TD
Ksenia Bushmeneva, Economist
Dated July 15th, 2020

Highlights


Chart 1 - Workers in More Precarious Employment See Steep Job Losses

Chart 2 - COVID-19 Self-employed to Cut Hours Worked Drastically

EI Leaves Many Non-Standard Workers Behind


Chart 3 - Self-employed Workers Much More Likely to Apply for CERB

Chart 4 - Prevalence of Self-employment Varies by Province

What Complicates Offering EI Coverage For Non-Standard Workers


Chart 5 - Maternity and Family Benefits Available to Self-employment

Chart 6 - Sickness, Disability, and Work Injury Coverage Available to Self-Employed

Some Solutions Based on The International Experience


Chart 7 - Unemployment Benefits Coverage Options to Self-employed

Chart 8 - Old-age Pensions Coverage Options Available to Self-employed

Concluding Remarks


References

  1. “Employment Insurance Coverage Survey, 2018”. Statistics Canada. https://www150.statcan.gc.ca/n1/daily-quotidien/191114/dq191114a-eng.htm
  2. Sunil Johal & Erich Hartmann. “Facilitating the Future of Work Through Modernizing EI System”. The Mowat Center. https://ppforum.ca/wp-content/uploads/2019/05/PPF-Modernizing-EI-for-Future-of-Work-April-2019-EN.pdf
  3. Antonia Asenjo and Clemente Pignatti. “Unemployment insurance schemes around the world: Evidence and policy options.” International Labour Office. https://www.ilo.org/wcmsp5/groups/public/---dgreports/---inst/documents/publication/wcms_723778.pdf
  4. Sung-Hee Jeon and Yuri Ostrovsky. “The impact of COVID-19 on the gig economy: Short- and long-term concerns”. Statistics Canada. https://www150.statcan.gc.ca/n1/en/pub/45-28-0001/2020001/article/00021-eng.pdf?st=x8kZDLV7
  5. Sunil Johal & Erich Hartmann. “Facilitating the Future of Work Through Modernizing EI System”. The Mowat Center. https://ppforum.ca/wp-content/uploads/2019/05/PPF-Modernizing-EI-for-Future-of-Work-April-2019-EN.pdf Ibid.
  6. “Evaluation of the Employment Insurance Special Benefits for Self-employed Workers”. Employment and Social Development Canada. https://www.canada.ca/en/employment-social-development/corporate/reports/evaluations/2016-ei-special-benefits.html
  7. “The Future of Social Protection: what works for non-standard workers?” OECD. https://www.oecd-ilibrary.org/sites/9789264306943-en/1/2/1/index.html?itemId=/content/publication/9789264306943-en&_csp_=60072f6c81e5afb306d1ad580d284396&itemIGO=oecd&itemContentType=book#chapter-d1e549 Ibid.
  8. “Key Small Business Statistics - January 2019”. Statistics Canada. https://www.ic.gc.ca/eic/site/061.nsf/eng/h_03090.html#point1-3 Ibid.
  9. “Government Response To The Fifth Report Of The Standing Committee on The Status of Women. Interim Report on the Maternity and Parental Benefits Under Employment Insurance: the Exclusion of Self-Employed Workers.” https://www.ourcommons.ca/DocumentVieween/39-1/FEWO/report-5/response-8512-391-19
  10. “Evaluation of the Employment Insurance Special Benefits for Self-employed Workers”. Employment and Social Development Canada. https://www.canada.ca/en/employment-social development/corporate/reports/evaluations/2016-ei-special-benefits.html

End Notes

  1. Since 2010 self-employed workers can voluntarily participate in EI Special Benefit for Self-Employed Workers (SBSE) to gain access to many life event-type benefits accessible to regular employees, such as maternity and paternity leave programs, leave due to sickness or to care for an sick family member. In addition to this, current EI system allows certain exceptions for some non-standard workers. For example some individuals who work independently as barbers, hairdressers, taxi drivers, drivers of other passenger vehicles are eligible to receive benefits through the regular EI program. Fishermen are also included as insured persons under the EI Fishing Regulations. In the case of the self- employed fishermen, EI qualification is tied to income. In order to qualify for up to 26 weeks of benefit, they need to have earned between $2,500 to $4,200 in the last 31 weeks.
  2. The two main reasons for not contributing to the EI program were not having worked in the previous 12 months, and non-insurable employment (which includes self-employment).
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